View high resolution
Zeitguised posted some new work on thier blog called Boolean Taxidermy. Tasty! (via ISO50 - The Blog of Scott Hansen » Boolean Taxidermy)
View high resolution
Zeitguised posted some new work on thier blog called Boolean Taxidermy. Tasty! (via ISO50 - The Blog of Scott Hansen » Boolean Taxidermy)
View high resolution


FIELD uses code to expand the graphical toolbox,
and designs custom software to express an idea cross-media.
View high resolution
The fantastic Graffiti Analysis 3.0 application by Evan Roth and Chris Sugrue is now available for download! For those unfamiliar with the project, GA is an extensive ongoing study in the motion of graffiti. Custom software designed for graffiti writers creates visualizations of the often unseen gestures involved in the creation of a tag. Motion data is recorded, analyzed and archived as Graffiti Markup Language (.gml) files, a specifically formatted XML file designed to be a common open structure for archiving gestural graffiti motion data. GML files are saved in an open online database, 000000book.com, where writers can share analytical representations of their hand styles.
The 3.0 app includes the following new features:
- Input from iPhone + anything you can strap the light onto.
- Audio input which affects particles generated from the tag – perfect for live events
- Keyword based RSS .gml player / search for a keyword and let the app play all the tags
- 3D Printing Integration – Print your tags!!
- ”Interactive Architecture” – allows interaction of projected graffiti with objects that receive the projection (buildings)..
- Laser Input – tag buildings from long distances.. (need big a** monster projector)
- Stereography..
More + download at graffitianalysis.com (mac OSX only for the time being..windows/linux soon)
Between Bears by Eran Hilleli.
Durchsehen, Exp. 01 (augmented perspective) is an installation by Daniel Franke ( daniel-franke.com ) and Markus Kison ( markuskison.de ) which includes a camera fixed onto the concrete cube sculpture that recognizes the presence of human faces within its scope. By random selection, the c++ application focuses on the bystanders and adjust its rotation; tracking the eye movements of the viewer. The software computes the corresponding angle of view projecting onto the cube the very section of the space the sculpture is blocking from the viewers eye; thus making the cube appear transparent. (via CreativeApplications.Net)
View high resolution
Tatiana Plakhova creates mathematical almost aquatic looking arrangements. (via Changethethought™)